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Post by s7rikeback on Sept 28, 2016 19:58:41 GMT
Damn - I'll look into that straight away. Found some tga. files within certain ship folders, Just to confirm these should be removed as you were doing with the Air folders? ***Update*** There is a "BBBismarck.cfg-remove" already included in the Roster folder of this fix, or did I not spell it right? link to Platform Library Fix for v0.26 Beta.7z Regards, s7rikeback.
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Post by cdrsubron7 on Sept 28, 2016 21:45:14 GMT
Damn - I'll look into that straight away. Found some tga. files within certain ship folders, Just to confirm these should be removed as you were doing with the Air folders? ***Update*** There is a "BBBismarck.cfg-remove" already included in the Roster folder of this fix, or did I not spell it right? link to Platform Library Fix for v0.26 Beta.7z Regards, s7rikeback. Just out of curiosity can these tga. files be removed from all Roster folders that their in?
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Post by s7rikeback on Sept 28, 2016 21:58:44 GMT
cdrsubron7
Privateer was removing several from the Air folder very recently, which he posted at Subsim.
I was just wondering if we needed to delete the Sea folder .tga files also?
Will await his reply.
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Post by cdrsubron7 on Sept 28, 2016 22:08:54 GMT
Roger that.
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Post by Privateer on Sept 28, 2016 22:50:48 GMT
This is where anything that looks wrong needs reported in the trash area. That way we can keep track of it all and get it fixed.
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Post by cdrsubron7 on Sept 28, 2016 23:02:30 GMT
Roger that.
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Post by s7rikeback on Sept 29, 2016 11:23:29 GMT
Cool, i,ve moved approx 64 ship folders so far into my working directory.
I will revisit the completed folders later once home and list all tga files i find for further investigation.
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Post by rockinrobbins on Sept 29, 2016 11:44:20 GMT
When you find a folder with tga files in it, that folder contains a ship from SH3 which wasn't properly converted to SH4. Just removing the tga files will render the ship without textures. What has to be done is for Jeff to convert the ship to SH4, convert the tga files to their dds equivalent and THEN delete the old files. The new ship will work better in the game, memory use goes down and rendering is done faster.
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Post by rockinrobbins on Sept 29, 2016 11:46:47 GMT
Now that I understand what the problem was it's time for me to test Bismark, Nelson and the new conversion again. Can't wait to see them in the game the way they were supposed to be seen.
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Post by s7rikeback on Sept 29, 2016 12:01:50 GMT
Yes i forgot to mention that.
I,ve already converted several tga files during the maru mod creation.
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