Post by s7rikeback on Oct 25, 2020 11:55:34 GMT
Here is a list of node definitions that I have compiled for a reference. Most are listed when you look at the node in S3D, but a few are not and are based off a logical observation.
A = AA Gun
B = Bomb Payload
C = Radar RWR
D = Radio DF
E = Sub Emblem
F =
G = Broomstick node
H = Hydrophone
I = Instrument
J =
K = Cargo
L = Searchlight
M = Main Armament
MC = Related to personnel going ashore from your boat
N = Sonar
O = Visual Sensor
P = Pilot/Sailor
Q = Signal Light (?)
R = Radar
RC = (?)
S = Secondary Weapon
T = Torpedo
U =
V =
W = ASW Weapon
X = Static Aircraft/Vehicle/Cargo
Y =
Z = Conning Tower
=====================
aud_engine_diesel = Diesel engine sound (submarine)
aud_fore = Sound of bow wave aud_propeller = Sound of propellers aud_engine = Engine sound
aud_sink_B = Sinking sound (back) aud_sink_F = Sinking sound (forward)
BLD = Bold decoy launcher submarine
FLG = Flag
FLS = Flag (small)
Siaj = Splash
siajB = Stern Splash (Water above propeller) siajF = Bow Splash (right)
siajF2 = Bow Splash (Left)
siajF01 = Submarine bow splash (right) siajF01_02 = Submarine bow splash (left) siajF02 = Submarine bow splash
siajF02_b = Submarine bow splash
ShipWake = Ship wake
SNK = Snorkel
TAR = Tarnmatte
TXR = External Text
by ETR3(SS) & s7rikeback
///////////////////////////////////////////////////////////////
Other information
The .dat file contains the model.
The .dsd file links the sounds to the model.
The .sim file sets up the model to do stuff.
The .val file links the wakes to the model.
The .zon file creates the damage "zones" to the model.
by CapnScurvy