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Post by cdrsubron7 on Oct 8, 2016 22:42:33 GMT
I was checking out some of my single missions before the ball game tonight and got an unsuspected surprise. The spawning DDs came alive.
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pb no j, can't get logged in..
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Post by pb no j, can't get logged in.. on Oct 9, 2016 2:44:19 GMT
Wow, there's no RGG in the mission, is there?... I'll have to look closer at that one. We have a CLUE - good job cdrsubron7!!!
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Post by propbeanie on Oct 9, 2016 16:59:31 GMT
My computer upstairs, the little dual-core, did not do well after a Windows Update yesterday... I am sick and tired of this Windows garbage trashing my stuff. It's as bad as Apple now... anyway, I'm downstairs, no issues with logging into anything. The same update that failed upstairs is OK down here. Go figure. Bad sector on the hard drive? Hiccup in the download?...
I have a question for you, ecstatic cdrsubron7 (2 games to none): which version of the Single Mission are you using? The original that you wrote, the one in the "ReDidSingleMissionLayer", or the newer TestSingles? How much Time Compression did you use?
You are near that infamous Okinawa / Formosa / Luzon triangle area of spawnability... It almost looks like a mix of vessels though, correct, or were they all the same Akizuki? That's what's up front in your 2nd shot, correct? The mission itself only has 6 DE type vessels and 9 merchants, no DDs at all... I'm going through what all can play in the 44a layer of the campaign that you may have encountered, with an Akazuki in it... I can find NO groups that generate either Randomly or otherwise any Akizuki in that area, -UNLESS- Unless we count the Campaigns / CampaignGE / CampaignData / Axis_Convoys_44a.mis layer, in which there are a few convoys that generate Akizukis three across at 100% probability, but they're NOT the leaders of the convoy group...
I suppose we ~REALLY~ need to find out the loading order of the game, which text-type files it's using as it loads up, and whether or not some or all of the GE campaign loads if you're playing a Fleet Boat... I wonder if anyone has ever encountered the runaway spawning in the German Campaign... ?? I have not seen any reports of that in any of the hits I've found... I played through your mission three times, using various levels of TC, and never had an issue, other than getting sunk two of three times... pretty quick the first time too, since I was doing very high TC, and my ship was spotted and 4096 or whatever it was, so by the time I got back into the game, there were four escorts on top of me, and then they just did the ole wagon wheel trick, attacking one at a time... fourth one over me pounded me bad, fifth one finished the job... :lol: At least, with the other one, I had wounded the liner and taken out a tanker before they had me... I don't really wanna talk about the other, since I didn't pay any attention to what I hit as I was doing TC... suffice to say, I was closer to Korea than I was to Okinawa...
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Post by cdrsubron7 on Oct 10, 2016 1:16:27 GMT
The original version that I created. TC was 1024.
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Post by propbeanie on Oct 10, 2016 16:43:22 GMT
Had you been in 1024x TC, and the game dropped you out for a contact report, and if so, which one - visual, sonar or radar? Or was the game showing signs of lagging and you decided to fly around to investigate? Or some other set of circumstances? Are all the ships Akazuki DD, or can you tell? Did you by chance "Save" it? I'll have to look through my notes again, and see if I can find anything we can use out of a save folder...
Edit: I'm going through ALL the hits I've got on Akizuki, which is what I wrote down... But looking at my list of ships in the Names file, there is also DDAKATsuki, along with DDAkizuki AND DEAkikaze... yikes! Which one is that cdrsubron7?... I looking at all three anyway, but I do want to focus on the one we can definitely ID...
2nd Edit: Gotta leave it lay for a while again, but I am seeing calls for other "invalid" ships in RGGs that will have DDAkizuki in them, and thus far, in the 42bJapTroopConvoy file, I've found 6 calls for the old version of PLConteVerde Type 103 as [RGG x. 1], which throws an error in the ME, and brings the computer to its knees if I try to "play" it in the ME. I can only imagine what happens in the game itself. I might try running some of these campaign files by themselves as SM files (adding a player's sub to them), and see if we get strangeness like that... then again, why bother? I'll just go through and change the calls to the valid version... Later.
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Post by cdrsubron7 on Oct 10, 2016 21:14:10 GMT
Had you been in 1024x TC, and the game dropped you out for a contact report, and if so, which one - visual, sonar or radar? Or was the game showing signs of lagging and you decided to fly around to investigate? Or some other set of circumstances? Are all the ships Akazuki DD, or can you tell? Did you by chance "Save" it? I'll have to look through my notes again, and see if I can find anything we can use out of a save folder...
Edit: I'm going through ALL the hits I've got on Akizuki, which is what I wrote down... But looking at my list of ships in the Names file, there is also DDAKATsuki, along with DDAkizuki AND DEAkikaze... yikes! Which one is that cdrsubron7?... I looking at all three anyway, but I do want to focus on the one we can definitely ID...
2nd Edit: Gotta leave it lay for a while again, but I am seeing calls for other "invalid" ships in RGGs that will have DDAkizuki in them, and thus far, in the 42bJapTroopConvoy file, I've found 6 calls for the old version of PLConteVerde Type 103 as [RGG x. 1], which throws an error in the ME, and brings the computer to its knees if I try to "play" it in the ME. I can only imagine what happens in the game itself. I might try running some of these campaign files by themselves as SM files (adding a player's sub to them), and see if we get strangeness like that... then again, why bother? I'll just go through and change the calls to the valid version... Later. I was in TC 1024 when I got a sonar contact, three ships. Went out with the free camera to investigate. Came across our old friends the Akizuki. The game had not started lagging as yet. No, I did not save it. Will try it again a few more times and see if it will reoccur for me.
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Post by propbeanie on Oct 11, 2016 1:02:26 GMT
Sonar, three ships... just the 3 sets of grey line segments on the Chart, right? No indication of merchant or warship? Both of your screen grabs look like a bunch of Single Ships interspersed in a couple - three Three Row Groups?... Were you moving along the Mission's pre-set route for the Fleet Boat, or had you altered your course any?
If you can get it again, and if I do get it at all, but it'd be real nice to get a "Save" of the game, and then look in the text files and see if we "see" anything in a text editor... However, from what I can "see" of my games' Save Files, there isn't anything much useful that can be "read" as text (I don't even see a TCx mentioned anywhere). The useful stuff is in hex, and the files can be large...
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Post by propbeanie on Oct 11, 2016 2:33:48 GMT
Between the two sides of the Campaign, both Fleet Boat and Uboat, there are a LOT of RGG (Randomly Generated Groups). The Campaign layer runs when you're doing Single Missions also, doesn't it, based upon the time frame your Mission File is? I could see a ship issue causing trouble, whether in the Single Mission File, or in the Campaign Files. Most of the mission files with "Battle" in their title in the Campaign folders do NOT have RGG. Most of the other files do NOT have 3x in their Group Arrangement if they have DD or DE NOT set as escort vessels. There are a few though. The structure of the files using RGG between the Fleet Boat side and the Uboat side are different. I wonder what the significance of that is... The Fleet Boat side will set the waypoints of the RGG after the creation of the first ship. The GE side will define the entire group, ~then~ do the waypoints. This may be significant in the Fleet Boat side in the mission files that have Leader ships that do NOT spawn 100% of the time. I'm going back to look for them again and compare time frames once again. Seems to me though that all of those are late 44 into 45... See the Campaign thread also...
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Post by propbeanie on Oct 13, 2016 18:50:21 GMT
OK cdrsubron7, I went through all of your "FOTRSUC7..." pre-fixed SM files and zipped 'em up. Look in the Google Drive, WIP / SingleMissions folder, and find the "ReWorkTcdrsubron7SMfiles.7z" which are all of yours, and the "ReWorktAOTD_MMsmFiles.7z", which are the ones that were in the FotRS v2 folder. Do not count on all of them working, but you should find a good portion of them do. Let me know which ones still give you trouble. I'm going to do a "quick" drive-through of the Stock games SingleMission files and try to get them to work also. Then I'll come back and re-visit these sets. Let me know how they do. Don't forget though, some of your missions have quite a few BB and CA and CL ships that can now launch floatplanes that carry bombs... just keep your eyes open, and good hunting!!!
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Post by cdrsubron7 on Oct 13, 2016 19:41:22 GMT
Gotcha, pb. Will report back later.
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Post by propbeanie on Oct 13, 2016 20:25:14 GMT
Well, report back now... :lol: I messed up on the Bungo Suido. There's a BBKongo I made Type=18, and it should be Type=19. One is correct, the other is not... Now, you can go in there and edit it in a text editor yourself.
It looks like this:
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[Group 1.Unit 4] Name=_JP BB Kongo#2 Class=BBKongo Type=18 <---Change this dude to read 19 instead Origin=Japan Side=2 ...
When I go to do the ~real~ thing, I'll have that fix in there...
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Post by propbeanie on Oct 13, 2016 21:05:25 GMT
OK, IJN Oil, there's an "extra" tsr file in the folder. Get rid of it, and it runs fine.
Appari Bound, for some reason the S Boat shows neutral the whole time in the ME Player. Seems to play fine
Maximum Effort, can't figure out what's going on in that one... I'll get back later.
Edit: OK, got it in the Maximum Effort one now...
[Group 1.Unit 5] Name=_GE Bismarck#1 <--- This can stay, since it doesn't really matter Class=BBBismarck <--- But this can't, change it to "BBBismark" = The ship is Bismark, the Sea is Bismarck... Type=19 Origin=German Side=2
And for Appari Bound:
[Mission] MissionType=0 MissionDataType=0 MultiMissionType=0 Year=1941 Month=12 Day=18 <--- Notice the start date ... Hour=5 Minute=13
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[Group 1.Unit 1] Name=_JP Modern Liner#1 Class=PLKiturin Type=103 Origin=Japan Side=2 Commander=0 CargoExt=1 CargoInt=0 CfgDate=19411201 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19411218 <--- Matches ... GameEntryTime=513
...
[Unit 1] Name=_US S-Class 2nd Group#1 Class=SSS18 Type=200 Origin=American Side=1 Commander=1 CargoExt=-1 CargoInt=-1 CfgDate=19381201 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19411217 <--- Aaah-HAA!!! GameEntryTime=513
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Post by propbeanie on Oct 14, 2016 0:37:45 GMT
OK, re-did the re-done, and it's done did... look for the V2 file there now cdrsubron7, in the
Google Drive / WIP / SingleMissions / ReWorkTcdrsubron7SMfilesV2.7z
Hopefully, all the corrections I just mentioned. I just got finished with = Appari Way, got one, they got me. Maximum Effort, I ~think~ the Bismark will eventually go down, it's dead in the water right now, 3 tin cans above me, still not quite on me. Patience. patience... I'd already done the IJN Oil, and went too fast with my TC and got spotted, but it does work also. I have not tried to use the Rec Manual on the Aleutians Gauntlet - or was it Attu Bound... ?? Kiska Unbound... ?? Nutz where's my notes again?... :lol: This is a ~BLAST~!
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Post by propbeanie on Oct 14, 2016 14:07:17 GMT
Good morning cdrsubron7! One last series of questions about your spawning destroyers - blasting, bursting, billowing forth, with the power of ten billion butterfly sneezes...
Do you remember how long you had been playing the game itself when this happened? Do you recall how many other missions you had run? Any issues at all with any of them? Did you have to re-start the game after any of them? Had you done any campaign running prior to using Appari Bound? Thanks man.
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Post by cdrsubron7 on Oct 14, 2016 18:19:50 GMT
Good morning cdrsubron7! One last series of questions about your spawning destroyers - blasting, bursting, billowing forth, with the power of ten billion butterfly sneezes... Do you remember how long you had been playing the game itself when this happened? No.
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