Post by propbeanie on Oct 12, 2016 16:05:15 GMT
OK, near as I can tell, The Campaigns / Campaign and sub-folders have been searched and corrections to called ships have been made. I'm in the process at this time, of "playing" them in the Mission Editor. When I did this the other day, I ran into issues with airplanes, so this will probably happen again, and it's probably going to be this evening or tonight (Eastern Time) before I've got a "CampaignFolder" of some name 7z file up. Any further changes to ships or airplanes is not that big of a deal to implement here later. In the meantime
Type 11 BB sorted, some to Type 19, a few to 20
Type 7 CA sorted, some to Type 18
Type 6 CL sorted, some to Type 18
There are still at least 2 of each class left for "GENERIC" calls
Type 3 DE sorted, corrected for several classes to Type 4 DD
CVS Chitose Type=18
NKSS_Cat Type=18
NAuxCru Type=18 - none used in game...
MNO13 (013??) Type=3 - none used, DE Shimushu / Etorofu Escorts
COKaibakan Type=3 - none used in game
DASitori Type=1 - none used in game = DD Kanamura ?? say whuh??
AuxSubChaser Type=1
SCSubChaser Type=3
JPAuxCruiser Type=13 - Armed Merchant, not to be confused with Type=18...
MLOkinoshima Type=12 - Large Minelayer
Landed_H6K Type=15 - Used in JapHarbor Layer, Floatplane
... and I double-checked quite a few other variants, such as PLConteVerde and variations of their names, just in case. I'm sure there's more of that kind of stuff.
In addition to the ships, I've also been through and hopefully eliminated ALL the RGG called for that have a Leader that did not spawn at 100% rate. I do not trust anything less than 100% for a Leader. It would probably also be a really good idea to keep the Waypoint counts below a certain threshold, if we just had a clue as to what an acceptable number for that is...
I also want to go through the different layers and eliminate about 1/3 of the RGG, specifically in the Harbor Traffic and Coastal Traffic layers. We'll try to add-in some TMO-style SubHunter stuff, which would be like Auxilary Harbor Traffic, if you will. Basically stay-put stuff that moves as the Japanese sphere of influence does. We also want to double-check the Config files for proper names of the mis files...
I'll have to make me up a "Tutorial" for you guys on using the ME for testing the campaign files, and distribute those files to you, and let you all "play" them in your Mission Editors too. I also might make each one into a Single Mission kind of thang, by adding a Player's Boat in each one, and then just have us play them one at a time, with a "Map" of where each of the Groups would be, approximately. What we want to ~really~ test for is if we CTD with the Recognition Manual, or a torpedo impact...
Can any of you think of anything else to look for in the Campaign layers?